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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Graduate School
  2. Department of Digital Game Design
  3. Department of Digital Game Design
  4. Program in Digital Game Design (Master's Program with Thesis)
  5. Course Structure Diagram with Credits
  6. Digital Game-Based Learning
  7. Description
  • Description
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Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DİT505 - Digital Game-Based Learning I. SEMESTER 4 +0 6.0
Language of Instruction Türkçe
Course Type Elective Courses
Course Instructor(s) DR. ÖĞR. ÜYESİ FATİH ÖZER
Mode of Delivery Face to face
Place of Delivery
Used Educational Platforms
Prerequisites
Courses Recomended -
Recommended Resources -
Work Placement -
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction: Relationship Between Games and Learning; Homo Ludens and History of Games in Education.
Week - 2 Theoretical Foundations: Constructivism, Experiential Learning, and Historical Development of GBL.
Week - 3 Gamification Principles: Gamification vs. Educational Games; Points, Badges, and Leaderboards (PBL).
Week - 4 Motivation Theories and Behavior Design: Flow Theory, Self-Determination Theory, and Fogg Model.
Week - 5 Pedagogical Approaches: Learning Theories in Educational Game Design and 4C-ID Model.
Week - 6 Integration of Learning Objectives: Curriculum Analysis and Embedding Outcomes into Game Worlds.
Week - 7 Game Mechanics: MDA Framework and Its Impact on the Learning Process.
Week - 8 Rewards and Feedback Systems: Intrinsic/Extrinsic Rewards and Immediate Feedback Loops.
Week - 9 Interdisciplinary Design: GBL Environments for Different Disciplines and Educational Levels.
Week - 10 Design by Educational Levels: Design Differences from K-12 to Adult Education (Andragogy).
Week - 11 Serious Games and Simulations: Use of High-Fidelity Simulations in Education.
Week - 12 Virtual Environments and XR: Role and Impact of VR, AR, and MR Technologies in Education.
Week - 13 Learning Analytics: Data Collection, In-Game Telemetry, and Performance Evaluation Methods.
Week - 14 Research and Measurement: Researching the Effectiveness of GBL Applications and Literature Review.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 40
Final Exam 1 60
Toplam (%) 100

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