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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Vocational School of Information Technologies
  2. Department of Software, Application Development and Analysis
  3. Program in Game Development and Programming
  4. Course Structure Diagram with Credits
  5. Game Marketing and Distribution
  6. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 26/06/2026

Code - Course Title Course Type Laboratory + Practice ECTS
OGP222 - Game Marketing and Distribution IV. SEMESTER 2 +1 3.0
Language of Instruction Türkçe
Course Type Area Elective Courses
Course Instructor(s) ÖĞR. GÖR. GÜVENÇ USANMAZ
Mode of Delivery This course is delivered through face-to-face instruction. Theoretical lectures, case studies and laboratory sessions are integrated throughout the semester. The referenced platforms and tools (Steam, mobile stores, analytics tools) are examples; the instructor may prefer equivalents.
Place of Delivery
Used Educational Platforms
Prerequisites There are no prerequisites or co-requisites for this course.
Courses Recomended It is recommended to have completed OGP108 2D Game Development Studio before taking this course. Taking OGP204 Graduation Project or XXX7966 Game Entrepreneurship and Business Plan concurrently may help connect the marketing plan to a real game project.
Recommended Resources Valve. Steamworks Documentation: https://partner.steamgames.com/doc/homeApple. App Store Connect Help: https://developer.apple.com/help/app-store-connect/Google Play Console Help: https://support.google.com/googleplay/android-developer/
Work Placement This course has no internship or placement requirement.
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to game marketing; indie and AAA ecosystems; marketing lifecycle (pre-launch, launch, post-launch).
Week - 2 Market research; target audience and player persona creation; market segmentation.
Week - 3 Competitor analysis; positioning; unique selling proposition (USP).
Week - 4 Branding: game name selection, logo, visual identity, key art and style guide.
Week - 5 Steam store page: title, description, tags, screenshots and trailer.
Week - 6 Mobile stores (App Store, Google Play): page optimization, ASO basics, localization.
Week - 7 Community management: Discord, forums, Reddit; wishlist and early access strategies.
Week - 8 Social media strategy: content calendar, devlog, short-form video platforms.
Week - 9 Public relations: press kit, press release, review copy distribution.
Week - 10 Influencer marketing and streamer partnerships; ethics and transparency.
Week - 11 Advertising strategies: performance marketing, video and playable ads.
Week - 12 Pricing and revenue: discount campaigns, regional pricing, bundle strategies.
Week - 13 Launch plan: soft launch, full launch, post-launch updates and event calendar.
Week - 14 End-of-term marketing plan presentation; sample store page and promotional materials; course wrap-up.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
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