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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Graduate School
  2. Department of Animation
  3. Master of Arts (MA) in Animation
  4. Course Structure Diagram with Credits
  5. Digital Game Design
  6. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
ANİ532 - Digital Game Design II. SEMESTER 3 +0 6.0
Language of Instruction Türkçe
Course Type Elective Courses
Course Instructor(s) DOÇENT REMZİ SAN
Mode of Delivery The mode of delivery of this course is Face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources
Work Placement This is not appropriate for the course.
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Examining the visual design differences of games published on different platforms.
Week - 2 Visual Design processes.
Week - 3 Design differences between computer and mobile versions of the same game.
Week - 4 Examining the player bases of games published in different genres and platforms.
Week - 5 Examining the impact of social games on player experience and design approaches.
Week - 6 Sociology of the digital gaming environment.
Week - 7 Examination of digital games in the context of intersemiotics.
Week - 8 Examination of digital games in the context of intertextuality.
Week - 9 Student presentations.
Week - 10 Student presentations.
Week - 11 Design differences and approaches of mobile games.
Week - 12 Gaming habits and design diversity.
Week - 13 Postmodernism and digital game relationship.
Week - 14 Presentation of the design of a digital game and its documentation based on literature.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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