| Demonstrates knowledge of core theories, research traditions, and ethical rules within game studies | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 2 |
| Analyzes games not merely as entertainment tools but as semiotic, sociological, and cultural systems of meaning | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 2 |
| Integrates contemporary technologies such as Artificial Intelligence, XR (VR/AR/MR), and real-time ray tracing into design processes | 1 | 3 | 2 | 1 | 2 | 2 | 1 | 3 |
| Establishes in-game data collection systems; analyzes player behavior using big data analytics, A/B testing, and machine learning methods. | 3 | 1 | 3 | 3 | 2 | 1 | 1 | 1 |
| Designs accessible and inclusive interfaces using Human-Computer Interaction (HCI) principles | 1 | 2 | 1 | 3 | 2 | 1 | 1 | 2 |
| Constructs game economies and business models on an ethical and sustainable plane | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 3 |
| Develops conceptual design, dynamic sound design, and complex narrative structures in an integrated manner with game mechanics | 1 | 1 | 1 | 3 | 2 | 1 | 2 | 1 |
| Comprehends ethical issues in the game industry such as data privacy, violence, representation justice, and exploitative revenue models | 2 | 2 | 2 | 2 | 2 | 3 | 2 | 3 |