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Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Faculty of Fine Arts
  • Department of Cartoon and Animation
  • Course Structure Diagram with Credits
  • 3D Modelling
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Weeks Topics
Week - 1 In this lesson, the basic concepts, tools, and methods of modeling software will be introduced. For students with no prior experience, an overview of the Maya interface, basic polygon modeling tools, and commonly used operations will be provided, followed by initial modeling exercises on simple objects.
Week - 2 The Maya interface will be introduced in general. The most essential menus in the modeling interface will be demonstrated. Overview of Modeling Tools Transform Tools Object Mode; Vertex, Edge, Face Modes Extrude, Bevel, Loop Cut, Bridge Tools Subdivision Surfaces Coffee Cup Modeling Example
Week - 3 In this lesson, polygon terminology is learned, and polygon modeling tools (such as extrude, bevel, and grouping) are introduced and started to be used. The lesson begins with an examination of the elements in the modeling toolset. Tools for cutting, grouping, and assembling objects are utilized.
Week - 4 Polygon creation methods are reviewed and put into practice. The lesson begins with an examination of the tools in the modeling toolset. Tools for cutting, grouping, and assembling objects are utilized. The bevel, boolean, extrude, and Append to Polygon tools are introduced and practiced.
Week - 5 Polygon editing operations using modeling tools are learned and applied. The lesson begins with an examination of the tools in the modeling toolset. Tools for cutting, grouping, and assembling objects are utilized. Surface detailing and Mirror Geometry operations are introduced and practiced
Week - 6 Polygon editing operations using modeling tools are learned and started to be used. The lesson begins with an examination of the tools in the modeling toolset. Tools for cutting, grouping, and assembling objects are utilized. Surface detailing and Mirror Geometry operations are introduced and practiced.
Week - 7 Polygon editing operations using modeling tools are learned and started to be used. The lesson begins with an examination of the tools in the modeling toolset. Tools for cutting, grouping, and assembling objects are utilized. Surface detailing and Mirror Geometry operations are introduced and practiced.
Week - 8 The fundamentals of topology are learned, and organic modeling begins. In this lesson, the first 3D animal character is created. To achieve this, the process starts by setting up a scene in Maya, learning to clean up geometry, and exploring different smoothing techniques.
Week - 9 The fundamentals of topology are learned, and organic modeling begins. In this lesson, the first 3D animal character is created. To achieve this, the process starts by setting up a scene in Maya, learning to clean up geometry, and exploring different smoothing techniques.
Week - 10 The fundamentals of topology are learned, and organic modeling begins. In this lesson, the first 3D human character is created. This process starts with setting up a scene in Maya, learning to clean up geometry, and exploring different smoothing techniques.
Week - 11 This lesson focuses on working on the topology of a character and completing it for production. The process begins by creating the eyes and positioning pivots for proper rotation. To achieve this, the lesson starts with setting up a scene in Maya, learning to clean up geometry, and exploring different smoothing techniques.
Week - 12 This lesson focuses on refining the topology of a character and completing it for production. The process begins by creating the eyes and positioning the pivots for accurate rotation. To accomplish this, the lesson starts with setting up a scene in Maya, learning how to clean up geometry, and exploring different smoothing techniques.
Week - 13 This lesson focuses on working on a character's topology and finalizing it for production. It begins with creating the eyes and positioning the pivots for accurate rotation. To achieve this, the lesson starts with setting up a scene in Maya, learning how to clean up geometry, and exploring different smoothing techniques.
Week - 14 In this lesson, the preliminary studies for the Final Assignment are evaluated.

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