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Week - 1
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Introduction to environment and level design |
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Week - 2
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Shaping the game world according to narrative structure |
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Week - 3
|
Interactive areas and guidance in level design |
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Week - 4
|
Fundamentals of 3D environment modeling |
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Week - 5
|
Approaches to modeling natural and artificial spaces |
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Week - 6
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Creating atmosphere through color and lighting |
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Week - 7
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Level planning and balancing strategies |
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Week - 8
|
Environment placement practices in the game engine |
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Week - 9
|
Interactive objects and player behaviors |
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Week - 10
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Navigation systems and pathfinding |
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Week - 11
|
Performance optimization and testing processes |
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Week - 12
|
Thematic consistency and narrative alignment |
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Week - 13
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Project work: level design implementation |
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Week - 14
|
Project presentation and evaluation |