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Week - 1 |
Introduction to environment and level design |
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Week - 2 |
Shaping the game world according to narrative structure |
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Week - 3 |
Interactive areas and guidance in level design |
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Week - 4 |
Fundamentals of 3D environment modeling |
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Week - 5 |
Approaches to modeling natural and artificial spaces |
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Week - 6 |
Creating atmosphere through color and lighting |
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Week - 7 |
Level planning and balancing strategies |
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Week - 8 |
Environment placement practices in the game engine |
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Week - 9 |
Interactive objects and player behaviors |
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Week - 10 |
Navigation systems and pathfinding |
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Week - 11 |
Performance optimization and testing processes |
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Week - 12 |
Thematic consistency and narrative alignment |
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Week - 13 |
Project work: level design implementation |
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Week - 14 |
Project presentation and evaluation |