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Week - 1 |
Introduction to computer graphics and its history |
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Week - 2 |
Differences between pixel-based and vector-based graphics |
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Week - 3 |
Color models (RGB, CMYK, HSV) and image formats |
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Week - 4 |
2D transformations: translation, rotation, scaling |
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Week - 5 |
Fundamentals of image processing and application areas |
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Week - 6 |
Basic 3D graphic structures and coordinate systems |
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Week - 7 |
Polygon modeling and lighting techniques |
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Week - 8 |
Rasterization and drawing algorithms |
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Week - 9 |
Visualization processes and techniques |
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Week - 10 |
Memory and performance management in graphic applications |
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Week - 11 |
Introduction to graphics libraries like OpenGL/DirectX |
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Week - 12 |
The concept of shader and introduction to graphical programming |
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Week - 13 |
Working principles of graphics hardware in games |
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Week - 14 |
Solving graphical problems and application evaluation |