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Week - 1
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Introduction to computer graphics and its history |
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Week - 2
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Differences between pixel-based and vector-based graphics |
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Week - 3
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Color models (RGB, CMYK, HSV) and image formats |
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Week - 4
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2D transformations: translation, rotation, scaling |
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Week - 5
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Fundamentals of image processing and application areas |
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Week - 6
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Basic 3D graphic structures and coordinate systems |
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Week - 7
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Polygon modeling and lighting techniques |
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Week - 8
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Rasterization and drawing algorithms |
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Week - 9
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Visualization processes and techniques |
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Week - 10
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Memory and performance management in graphic applications |
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Week - 11
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Introduction to graphics libraries like OpenGL/DirectX |
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Week - 12
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The concept of shader and introduction to graphical programming |
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Week - 13
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Working principles of graphics hardware in games |
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Week - 14
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Solving graphical problems and application evaluation |