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Week - 1
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Introduction to 3D World & Maya Interface: Coordinate system (X, Y, Z), interface navigation, basic manipulators. Creating project folder and file management.
Practice: Retro computer/desk set consisting of 5 different primitive objects. |
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Week - 2
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Basic Modeling Tools (Extrude & Bevel): Sub-component modes (Vertex, Edge, Face), polygon structure and quad topology.
Practice: Wooden chair, detailed desk modeling etc.. |
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Week - 3
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Precision Modeling & Alignment Tools: Snap (Grid, Curve, Point) tools, pivot point control and alignment, Duplicate Special (angular duplication).
Practice: Spiral staircase modeling. |
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Week - 4
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Layers and Scene Organization: Display Layer usage, organizing complex scenes, Boolean operations and geometry cleanup.
Practice: Historical palace gate with arched transitions and carved columns. |
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Week - 5
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Grouping, Hierarchy and Curved Surfaces: Ctrl+G grouping, Parent-Child relationships, controlling curves with holding edges (support edges).
Practice: Curved, seamed modern single armchair/sofa. |
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Week - 6
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Complex Hard-Surface Modeling: Modeling multi-part inorganic structures by working with reference images (Image Plane).
Practice: Detailed retro camera, radio etc. |
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Week - 7
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Midterm Project Submission (Detailed Hard-Surface Modeling Project): A large-scale environment composition or detailed vehicle design involving all inorganic modeling techniques learned since the beginning of the semester. |
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Week - 8
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Subdivision Surfaces & Semi-Organic Forms: Smoothing logic (Pressing 3), preserving form with edge loops.
Practice: Stylized shield, helmet modeling etc. |
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Week - 9
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Introduction to Organic Modeling & Character Blocking: Modeling by simplifying stylized animal or creature anatomy.
Practice: Stylized animal/creature torso and leg structure. |
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Week - 10
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Detail Modeling & Character Extremities: Topology of hand, fingers, and joint points, bending (deformation) regions.
Practice: Production-ready humanoid hand. |
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Week - 11
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Character Body Modeling (Advanced): Humanoid/robotic body anatomy, modeling by following reference lines (Silhouette).
Practice: Character torso (T-pose/A-pose). |
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Week - 12
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Head and Face Modeling (Box Modeling Head): Circular edge loops (Loop structure) around eyes, nose, and mouth, connecting head with body.
Practice: Head/face suitable for animation and speech. |
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Week - 13
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This lesson focuses on working on a character's topology and finalizing it for production. It begins with creating the eyes and positioning the pivots for accurate rotation. To achieve this, the lesson starts with setting up a scene in Maya, learning how to clean up geometry, and exploring different smoothing techniques. |
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Week - 14
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Final Project Submission (Character & Scene Modeling Project): Optimization of scenes (polycount check, deleting history, naming checks) and final project submission presentation. |