Anadolu Info Package Anadolu Info Package
  • Info on the Institution
  • Info on Degree Programmes
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Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Graduate School
  • Department of Animation
  • Master of Arts (MA) Degree
  • Course Structure Diagram with Credits
  • Educational Digital Game Design II
  • Learning Outcomes
  • Description
  • Content
  • Learning Outcomes
  • Learning Activities and Teaching Methods
  • Course's Contribution to Prog.
  • Assessment Methods

  • Relates the concept of entertainment with the concepts of entertainment and learning.
  • Defines the concept of game through learning.
  • Explains the positive impact of the concepts of game and entertainment on the learning process.
  • He/She correctly integrates the concepts of entertainment and learning into the game.
  • He/She applies educational game design models based on target audience and platform and integrates them into the game.
  • Understands educational game design models and uses the correct model for the targeted game.
  • He/She integrates educational game design models into the game with correct game mechanics.
  • He/She designs educational games using the right visual design approach in the context of different ages and target audiences.
  • He/She analyzes concepts that deeply affect learning processes, such as perception and cognition, in the context of the target audience and carries out both visual design and game design in this context.
  • He/She prepares the visual designs within the game design with the correct perspective within the framework of the target audience and genre.
  • Prepares concept designs for the targeted audience and game type.
  • He/She prepares the space designs required for the game correctly within the framework of the target audience and platform.
  • It prepares the visual designs in the educational presentation processes of the game for the perception and cognitive data processing processes of the target audience.
  • Prepares the level designs of the game within the framework of flow and motivation theory.

  • Info on the Institution
  • Name and Adress
  • Academic Calendar
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  • General Description
  • List of Programmes Offered
  • General Admission Requirements
  • Recognition of Prior Learning
  • Registration Procedures
  • ECTS Credit Allocation
  • Academic Guidance
  • Info on Degree Programmes
  • Doctorate Degree / Proficieny in Arts
  • Master's Degree
  • Bachelor's Degree
  • Associate Degree
  • Open&Distance Education
  • Info for Students
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  • Language courses
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