Anadolu Info Package Anadolu Info Package
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Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Faculty of Fine Arts
  • Department of Cartoon and Animation
  • Course Structure Diagram with Credits
  • Game Animation I
  • Learning Outcomes
  • Description
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  • Course's Contribution to Prog.
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  • Students will be able to define the fundamental components of in-game cinematic storytelling and analyze various types of cutscenes.
  • Evaluate the narrative function of cinematics in interactive media.
  • Compare linear and interactive approaches to cutscene design.
  • Students will be able to devise cinematic scene planning using storyboarding and animatics.
  • Construct visual storytelling through timing, camera positioning, and transitions.
  • Students will be able to create cinematic scenes within the Unreal Engine environment by utilizing characters, cameras, and environmental elements.
  • Operate the Sequencer interface to edit timelines.
  • Apply camera movements and scene transitions using engine-specific tools.
  • Students will be able to integrate character animations into cinematic narratives in synchronization with audio and dialogue.
  • Arrange facial expressions, body language, and voice performance according to narrative flow.
  • Creatively integrate sound, music, and effects into cinematic sequences.
  • Students will be able to collaborate effectively in the production process of cinematic content and contribute creatively to projects.
  • Participate in team-based projects with shared responsibilities.
  • Provide and incorporate constructive feedback during the creative process.
  • Students will be able to present and critically evaluate their cinematic projects from technical, narrative, and artistic perspectives.
  • Deliver project presentations and manage iterative development based on critique.
  • Produce outcomes aligned with portfolio standards and presentation strategies.

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