| Language of Instruction |
Türkçe |
| Course Type |
Area Elective Courses |
| Course Instructor(s) |
ARAŞ. GÖR. UMUT SUNKAR |
| Mode of Delivery |
The mode of delivery of this course is face to face. |
| Prerequisites |
There is no prerequisite or co-requisite for this course. |
| Courses Recomended |
There is no recommended optional programme component for this course. |
| Recommended Reading List |
- |
| Assessment methods and criteria |
1 quiz 1 final exam |
| Work Placement |
N/A |
| Catalog Content |
The Role and Historical Development of Artificial Intelligence in Games; Applications of Artificial Intelligence in Games; Rule-Based Systems and State Machines; Search Algorithms and Decision Trees; Pathfinding and Navigation Systems; Learning Artificial Intelligence Models; Dynamic Game Mechanics with Artificial Intelligence; Systems Producing Emotional Responses; Artificial Intelligence Ethics in Games; Artificial Intelligence Applications in Game Engines; AI-Assisted Storytelling; Player Modeling and Adaptability; Generative AI for Game Asset Creation; Project Development Processes; Application Scenarios and Case Studies. |