| Catalog Content |
Information technologies: Internet, Information technologies, Artificial Intelligence, Digital culture; Digital media, Web projects and mobile applications interaction, User-centred design; New Reality; VR, AR, XR, Games: Digital Game Ecosystem, Gamification, Transmedia narrative, Digital Aesthetics: The social and cultural role of design; Cyber Environment: Differences between the physical and cyber environments; Cyber Culture: Virtual community/collective culture, Cyber organisations, Internet and identity, The relationship between technology and ideology, Anonymity. |