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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Graduate School
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  3. PhD in Open and Distance Learning
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  5. Course Structure Diagram with Credits
  6. Human Computer Interaction and Usability
  7. Description
  • Description
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Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
UZE621 - Human Computer Interaction and Usability II. SEMESTER 3 +0 7.5
Language of Instruction Türkçe
Course Type Elective Courses
Course Instructor(s) PROF. DR. NİLGÜN ÖZDAMAR
Mode of Delivery This course is conducted face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course
Courses Recomended Research methodology
Recommended Resources Hornbæk, K., Kristensson, P. O., & Oulasvirta, A. (2025). Introduction to Human–Computer Interaction. Oxford University Press.Lazar, J., Feng, J. H., & Hochheiser, H. (2017). Research Methods in Human–Computer Interaction (2nd ed.). Morgan Kaufmann.Norman, D. A. (2013). The Design of Everyday Things (Revised and Expanded Edition). Basic Books.
Work Placement -
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to Human–Computer Interaction: Basic Concepts and Definitions
Week - 2 Historical Development and Importance of Human–Computer Interaction
Week - 3 Understanding the Cognitive and Affective Elements of Human Nature
Week - 4 Usability Principles and Standards
Week - 5 User Experience (UX) in Open and Distance Learning Environments
Week - 6 Interface Design Principles and Usability
Week - 7 User Experience Research Methods and Techniques
Week - 8 User Profiles (Personas) and User Scenarios
Week - 9 Usability Testing: Methods and Applications
Week - 10 Artificial Intelligence and Machine Learning-Based User Experience
Week - 11 User Interaction with Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality
Week - 12 Identifying Usability Problems and Solution Strategies
Week - 13 Future Learning Technologies and User Experience Trends
Week - 14 Project Presentations and General Evaluation

  • Quality Education Industry, Innovation and Infrastructure

  • Educational Sciences and Educational Technologies Communication Technologies and the IoT Media, Design and Creative Arts

No content has been provided.


Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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