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Week - 1
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Introduction, providing information about the course. Trying to understand students' relationship with digital art. |
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Week - 2
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What is digital art? Digital art in the context of technology, culture and society. |
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Week - 3
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Precursors of Digital Art: Impressionism, Pointillism, Fauvism, Cubism, Futurism |
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Week - 4
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Precursors of Digital Art: Abstract Art, Dadaism, Surrealism, Pop Art |
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Week - 5
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Reproduction technologies; Printing, Photography, Moving Image, Kinetic Art,Posthumanism |
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Week - 6
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Student Presentations |
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Week - 7
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Student Presentations |
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Week - 8
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Student Presentations |
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Week - 9
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From early computer-generated artworks to the present day, from the 1950s to the 2000s. Changes in technologies used. From Web 1.0 to Artificial Intelligence. |
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Week - 10
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Digital Art applications: Digital Photography, Digital Painting, Illustration, Video Art, Animation and Gaming |
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Week - 11
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Digital Art applications: Glitch, Digital Collage, Digital Sculpture, Digital Installation |
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Week - 12
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Digital Art applications: Fractal Art, Data Art, Mapping, Gif Art, Pixel Art |
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Week - 13
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Digital Art applications: Virtual Reality, Augmented Reality, NFT and Platforms |
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Week - 14
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Digital art in Turkey: The connection between traditional Turkish art and digital art; digital art in Turkey in various contexts such as academia, collectives, events, artists |