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Week - 1 |
Introduction, providing information about the course. Trying to understand students' relationship with digital art. |
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Week - 2 |
What is digital art? Digital art in the context of technology, culture and society. |
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Week - 3 |
Precursors of Digital Art: Impressionism, Pointillism, Fauvism, Cubism, Futurism |
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Week - 4 |
Precursors of Digital Art: Abstract Art, Dadaism, Surrealism, Pop Art |
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Week - 5 |
Reproduction technologies; Printing, Photography, Moving Image, Kinetic Art,Posthumanism |
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Week - 6 |
Student Presentations |
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Week - 7 |
Student Presentations |
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Week - 8 |
Student Presentations |
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Week - 9 |
From early computer-generated artworks to the present day, from the 1950s to the 2000s. Changes in technologies used. From Web 1.0 to Artificial Intelligence. |
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Week - 10 |
Digital Art applications: Digital Photography, Digital Painting, Illustration, Video Art, Animation and Gaming |
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Week - 11 |
Digital Art applications: Glitch, Digital Collage, Digital Sculpture, Digital Installation |
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Week - 12 |
Digital Art applications: Fractal Art, Data Art, Mapping, Gif Art, Pixel Art |
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Week - 13 |
Digital Art applications: Virtual Reality, Augmented Reality, NFT and Platforms |
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Week - 14 |
Digital art in Turkey: The connection between traditional Turkish art and digital art; digital art in Turkey in various contexts such as academia, collectives, events, artists |