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Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Faculty of Fine Arts
  • Department of Cartoon and Animation
  • Course Structure Diagram with Credits
  • Game Animation II
  • Learning Outcomes
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  • Students will be able to apply the processes of in-game character rigging.
  • Recognizes skeletal systems appropriate for gameplay animation.
  • Constructs and configures rigging systems suitable for game animation.
  • Students will be able to produce core gameplay animations.
  • Understands and designs motion templates for animation.
  • Identifies and produces fundamental in-game animations such as walking, running, jumping, attacking, and environmental interactions.
  • Students will be able to transfer their core gameplay animations into a game engine.
  • Transfers animations created in third-party software into the Unreal Engine environment.
  • Identifies the skeletal mesh structure within Unreal Engine.
  • Integrates and adjusts core gameplay animations to the Unreal Engine’s skeletal mesh system effectively.
  • Students will be able to manage animation transitions.
  • Recognizes, defines, and utilizes the state machine system interface.
  • o Recognizes, defines, and utilizes the Animation Blendspace system interface.
  • Recognizes, defines, and utilizes the blueprint system interface.
  • Students will be able to design and implement animation-triggering scenarios.
  • Recognizes and applies event-driven animation systems.
  • Understands and implements blueprint-based technical animation control.
  • Students will be able to develop an animation system for a game character.
  • Presents a fully functional animation system for a game character as an interactive prototype within Unreal Engine.
  • Develops and presents an independent animation project within the Unreal Engine environment.

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