Catalog Content |
Gameplay Animation: Game animation production; Character Rigging for Games: Basic rig creation, Weight painting, IK and FK systems; In-Game Animations: Walking, Running, Jumping, Attack, Defense, Environmental interaction animations, Root motion, In-place animations; Animation in Unreal Engine 5: Skeletal mesh, State machine, Animation transitions, Blendspace implementation, Animation sequences; Animation Management with Blueprints: Event-driven animation triggering; In-Game Animation Optimization: LOD, Performance optimization techniques, Compression methods; Project Development: Iterative refinement, Feedback sessions, Final project presentation. |