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  • Faculty of Fine Arts
  • Department of Cartoon and Animation
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  • Game Animation II
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Course Title Code Compulsory/Elective Laboratory + Practice ECTS
Game Animation II ANİ476 VIII. SEMESTER 3+1 4.5
Language of Instruction Türkçe
Course Type Area Elective Courses
Course Instructor(s) DR. ÖĞR. ÜYESİ YASİN ARSLAN
Mode of Delivery The mode of delivery of this course is Face to face.
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional program component for this course.
Recommended Reading List
Assessment methods and criteria 1 Midterm; Applied Project, 1 Final; Applied Project, and Practical Assignments.
Work Placement
Catalog Content Gameplay Animation: Game animation production; Character Rigging for Games: Basic rig creation, Weight painting, IK and FK systems; In-Game Animations: Walking, Running, Jumping, Attack, Defense, Environmental interaction animations, Root motion, In-place animations; Animation in Unreal Engine 5: Skeletal mesh, State machine, Animation transitions, Blendspace implementation, Animation sequences; Animation Management with Blueprints: Event-driven animation triggering; In-Game Animation Optimization: LOD, Performance optimization techniques, Compression methods; Project Development: Iterative refinement, Feedback sessions, Final project presentation.

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