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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Graduate School
  2. Department of Basic Education
  3. Non-Thesis Master’s Degree in Innovative Education in Primary School (Distance Education)
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  5. Game based teaching and artificial intelligence applications in primary education
  6. Description
  • Description
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Last Updated: 05/06/2026

Code - Course Title Course Type Laboratory + Practice ECTS
İYE511 - Game based teaching and artificial intelligence applications in primary education II. SEMESTER 3 +0 6.0
Language of Instruction Türkçe
Course Type Elective Courses
Course Instructor(s) PROF. DR. YALÇIN BAY
Mode of Delivery This is conducted online.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There are no other recommended courses related to this one.
Recommended Resources
Work Placement Not Applicable
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 The concept of play and the place of teaching with play in primary school education
Week - 2 Characteristics of games, game types, and pedagogical classification
Week - 3 Game-based learning, gamification, and differences from other teaching methods
Week - 4 Contributions of play to cognitive, social, emotional, and psychomotor development
Week - 5 Toy/material design to be used in games
Week - 6 - Integration of traditional, modern, and digital games into lesson plans
Week - 7 Play-based activities in primary school Turkish and Mathematics teaching
Week - 8 Play-based activities in primary school Science and Technology, Foreign Language teaching
Week - 9 Game-based learning in Life Science and Social Studies teaching
Week - 10 Game-based teaching practices for Music, Visual Arts, and Physical Education
Week - 11 Game design: toy/material development, rule writing, creating a flow plan
Week - 12 Game design, activity creation, and differentiation with artificial intelligence tools
Week - 13 Assessment and evaluation in teaching with games: rubrics, performance tasks, digital assessment tools
Week - 14 Student project presentations: original game and lesson activity designs

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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