Anadolu Info Package Anadolu Info Package
  • Info on the Institution
  • Info on Degree Programmes
  • Info for Students
  • Turkish
    • Turkish Turkish
    • English English
Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Faculty of Education
  • Department of Computer Education and Inst. Tech.
  • Program in Computer Education and Inst. Tech.
  • Course Structure Diagram with Credits
  • Educational Games: Design and Development
  • Learning Outcomes
  • Description
  • Content
  • Learning Outcomes
  • Learning Activities and Teaching Methods
  • Course's Contribution to Prog.
  • Assessment Methods

  • explain the theory of object oriented programming.
  • Explains object oriented programming and procedural programming.
  • Explains the differences between object oriented programming and procedural programming.
  • Explains the Class concept.
  • Explains the Encapsulation concept.
  • Explains the Inheritance concept.
  • write Actionscript classes.
  • Uses the required syntax to write classes.
  • Creates class member variables.
  • Creates class member methods.
  • Creates class member properties.
  • Explains public, private, protected concepts.
  • Explains static concept.
  • Explains the constructor method.
  • explain the inheritance topic in object oriented programming.
  • Creates subclasses by using inheritance method.
  • Creates subclasses which inherit Actionscript build-in classes like MovieClip.
  • Explains how to override methods of base class.
  • Explains the use of constructor method in subclasses.
  • use Events in object oriented programming.
  • Explains the logic of Events.
  • Writes the Event classes.
  • Explains the use of Events in classes.
  • Writes codes to produce and propagate events in classes.
  • Writes codes to listen events in classes.
  • develop an educational game project.
  • Plans a game project.
  • Prepares the storyboards of the game.
  • Designs the classes for the game.
  • Prepares the graphics of the game.
  • Writes codes of the game and classes.

  • Info on the Institution
  • Name and Adress
  • Academic Calendar
  • Academic Authorities
  • General Description
  • List of Programmes Offered
  • General Admission Requirements
  • Recognition of Prior Learning
  • Registration Procedures
  • ECTS Credit Allocation
  • Academic Guidance
  • Info on Degree Programmes
  • Doctorate Degree / Proficieny in Arts
  • Master's Degree
  • Bachelor's Degree
  • Associate Degree
  • Open&Distance Education
  • Info for Students
  • Cost of living
  • Accommodation
  • Meals
  • Medical Facilities
  • Facilities for Special Needs Students
  • Insurance
  • Financial Support for Students
  • Student Affairs Office
  • Info for Students
  • Learning Facilities
  • International Programmes
  • Practical Information for Mobile Students
  • Language courses
  • Internships
  • Sports and Leisure Facilities
  • Student Associations