Anadolu Info Package Anadolu Info Package
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Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
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  • Gamification in Distance Education
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Course Title Code Compulsory/Elective Laboratory + Practice ECTS
Gamification in Distance Education UZE571 I. SEMESTER 3+0 6.0
Language of Instruction Türkçe
Course Type Elective Courses
Course Instructor(s) DR. ÖĞR. ÜYESİ İLKER KAYABAŞ
Mode of Delivery Distance education
Prerequisites There is no precondition or cocondition for this course.
Courses Recomended
Recommended Reading List
Assessment methods and criteria This course is designed as an e-learning application created by blending synchronous and asynchronous learning tools within the framework of gamification. In scope of this 12-module course, students are expected to follow online e-learning activities targeting different learning styles in addition to weekly lessons. Within the scope of each module, different types and structures of learning activities will be waiting for the students. Students will have the opportunity to improve themselves by earning points from each learning activity they have done. Success grade within the scope of the course will be calculated based on the points collected by performing online e-learning activities such as homework, reading, discussion, interactive contents and so on.
Work Placement
Catalog Content Game Culture; What is Gamification; Gamification Theories and Models; Components Used in Gamification; Psychological Foundations of Gamification; Flow in Gamification; Participation in Gamification; Motivation in Gamification; Gamification in Open and Distance Learning; Gamification Design in Open and Distance Learning; Gamification Development Processes; Gamification Applications with HTML5; Gamification Applications with Moodle like Learning Management Systems.

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